TreeGenerator v2.0


Графика.Создание 3D дерева.
После пятилетнего отсутствия обновилась программа TreeGenerator. В версии 2.0 появились функции работы в реальном времени, обработка текстур, расширенные параметры настроек, мультиформатный экспорт.
Некоторые возможности TreeGenerator 2.0:
•DXF,OBJ и 3DS экспорт
•Интерактивный контроль параметров каждой ветки для реалистичной сложности структуры дерева
•Изменение параметров источника случайным образом для создания разных деревьев по одним настройкам.
Работает без инсталляции,запускаем прямо из папки.
На сайте программы можно посмотреть онлайн галерею авторских работ,а также скачать бесплатную версию 1.2
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After 5 years of absence, TreeGenerator is back and more powerful than ever ! Now with its realtime features, texture handling, extended parameters set, and multi-format export, you'll be able to create the most realistic trees.

It works in 4 easy steps :
1 - Read the features of TreeGenerator in the "Features" section. You'll be able to evaluate before doing anything else if TreeGenerator can suit your needs.
2- Compare TreeGenerator with others. At TreeGenerator, we don't want "commercial harassing". We want you to get the best product in the market at the lowest cost ! If features are lacking, just ask in the forum and we'll do our best to fit your needs.
3- Try TreeGenerator for free for 30 days to evaluate it.
3- Buy TreeGenerator online ! As we are ecologicaly engaged, for each TreeGenerator license, 5$ will be given to Nicolas Hulot Foundation for Environment for the protection of our real landscapes !

TreeGenerator v2.0 features :

- DXF, OBJ and 3DS export of your trees
- Handle texturing/UV coordinates generation (not exported in .DXF fileformat)...
- Interactive control of all parameters of each branch level for reasonable tree complexity.
- Leave designer : just draw the outline of your leave, with the help of a leave texture if you want, and TreeGenerator mesh it automatically and place it all over the tree.
- Control leaf density and scale for each branch level
- Levels of detail changing the resolution of your tree mesh, and billboard cloud feature
- Number of levels to increase your tree complexity
- Random seed change to be able to generate lots of different trees from a same set of parameters
- Tree's structure stored in the exported file allow easy modifications (each leave and each branch are stored independantly which allow redesigning your tree in your favourite modeler, and doing some special effect with leaves like wind blow).
- A bark texture tiling utility allows you to make a bark texture tileable (shading removal, symetrization...).

Branches parameters are :
- Length, Radius, Radius decrease with length (linear and exponential terms)
- Twisting (radius and frequency)
- Bending
- Noise
- Resolution ( number of vertices along and around the branch)
- Number of children and children positionning
- Leaves density
- Texture
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